![]() Even with experimentation on the rise in 19 thanks to the Dreamcast, it was easy for people to look at Vib-Ribbon and say, "I don't get it." Games like Audiosurf have since taken the notion of visualizing music through gameplay and run with it, but at the time no one had ever really seen anything like Vib-Ribbon. An experimental game in the mold of today's indie darlings, its minimalist black and white graphics were bold, and the idea of a platformer in which the music generated the obstacles was a novel one. Their purported hesitance has much to do with how far ahead of its time Vib-Ribbon really was. But as Shawn Layden alluded to in his post on the PlayStation Blog, it was a tough sell for the marketing team, who likely took one look at the minimalist black-and-white graphics and said, "No way." When Vib-Ribbon first came out in Japan in 1999, word quickly spread of Masaya Matsuura's unique follow-up to PaRappa the Rapper and UnJammer Lammy, and a groundswell began to build for a western release. ![]() For rhythm fans, it's a moment to rejoice.
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